As my second project at Coffee Stain Malmö, I worked on bringing the Goat Simulator 3 expansion Multiverse of Nonsense to mobile in collaboration with Piktiv and Coffee Stain North.
My contributions included:
- Authored a 50+ page Art Bible to ensure smooth onboarding and establish a clear, concistent workflow
- Planned and estimated the scope of the project for the art team
- Identified and implemented workflow improvements to optimize performance and enhance visual quality
- Profiled graphical features to ensure stable performance
- Optimized assets by merging materials into texture atlases to reduce draw calls
- Set up LODs, HLODs, and mip maps to improve performance and memory usage
- Created and optimized shaders tailored for mobile hardware
- Created post-process materials and set up post-process volumes for mobile
- Set up reflection probes for mobile
Goat Simulator 3 – Multiverse of Nonsense | Mobile Gameplay Trailer