This was an an AR-project I worked on together with RIght Nice Games and Studio Smash, where my mission was to build a stylized version of Quatar, including the famous landmarks from the city. I was responsible for building the meshes, using Maya, texturing and creating materials in Substance Painter and Designer. Highpolys were sculpted with Zbrush and baked in Substance Painter. The Game was built using AR-KIT
The models here are rendered in Marmoset Toolbag 3.
You can read about it more here: https://studiosmash.se/projects/qdb-qatar/